With two people casting Rain you'll be able to coat the entire battlefield no problem, leaving your H/A mage able to CC to their heart's content. Also, grab at least one damaging Necro spell that will leave a blood pool (Mosquitoes works well) since you'll frequently want to summon a blood infused Incarnate, which is strictly superior to a plain one. Since stats don't matter you can invest heavily in memory. The summoner is pure support (outside of summoning obviously) and once s/he gets Summoning to 10 will put one point in each of the other magic schools and grab all the utility spells. Since you don't want to end up doing only two damage types (as that will screw you in a couple fights against resistant or immune enemies) you could try one of the following. I wouldn't recommend geo/pyro and hydro/aero since they'll end up fighting each other's preferred statuses. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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